返回到:Canvas API:CanvasRenderingContext2D
本节课,我们学习CanvasRenderingContext2D.translate()方法。
Canvas 2D API 的 CanvasRenderingContext2D.translate() 方法对当前网格添加平移变换的方法。
语法
void ctx.translate(x, y);translate() 方法,将 canvas 按原始 x 点的水平方向、原始的 y 点垂直方向进行平移变换。

参数
x
水平方向的移动距离。
y
垂直方向的移动距离。
示例
使用 translate 方法
这是一段使用 translate 方法的简单的代码片段。
HTML
<canvas id="canvas"></canvas>JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.translate(50, 50);
ctx.fillRect(0,0,100,100);
// reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
修改下面的代码并在线查看 canvas 的变化:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>CanvasRenderingContext2D.translate() | Web176教程www.web176.com</title>
<meta name="robots" content="noindex, nofollow">
<style>
body {
padding: 0;
margin: 0;
}
svg:not(:root) {
display: block;
}
.playable-code {
background-color: #f4f7f8;
border: none;
border-left: 6px solid #558abb;
border-width: medium medium medium 6px;
color: #4d4e53;
height: 100px;
width: 90%;
padding: 10px 10px 0;
}
.playable-canvas {
border: 1px solid #4d4e53;
border-radius: 2px;
}
.playable-buttons {
text-align: right;
width: 90%;
padding: 5px 10px 5px 26px;
}
</style>
</head>
<body>
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.translate(50, 50);
ctx.fillRect(0,0,100,100);
ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.translate(50, 50);
ctx.fillRect(0,0,100,100);
// reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</script>
</body>
</html>返回到:Canvas API:CanvasRenderingContext2D
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/8073.html
支付宝
微信