返回到:Canvas API:CanvasRenderingContext2D
CanvasRenderingContext2D.createPattern() 是 Canvas 2D API 使用指定的图像 (CanvasImageSource) 创建模式的方法。它通过 repetition 参数在指定的方向上重复元图像。此方法返回一个CanvasPattern对象。
语法
CanvasPattern ctx.createPattern(image, repetition);参数
image
作为重复图像源的 CanvasImageSource 对象。可以是下列之一:
HTMLImageElement(<img>),HTMLVideoElement(<video>),HTMLCanvasElement(<canvas>),CanvasRenderingContext2D,ImageBitmap,ImageData,Blob.
repetition
DOMString,指定如何重复图像。允许的值有:
"repeat"(both directions),"repeat-x"(horizontal only),"repeat-y"(vertical only),"no-repeat"(neither).
如果为空字符串 ('') 或 null (但不是 undefined),repetition 将被当作”repeat”。
返回值
描述模式的不透明对象
示例
使用createPattern方法
这是一段简单的代码片段,使用 createPattern 方法创建一个指定图像和重复的CanvasPattern 对象。创建完成后,可以使用CanvasPattern.setTransform()方法对图案进行变形。如示例所示,你可以把此模式赋值给当前的fillStyle,当你使用fillRect() 方法时,会在 canvas 上绘制出效果。
HTML
<canvas id="canvas"></canvas>JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = 'canvas_createpattern.png';
img.onload = function() {
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0,0,400,400);
};
编辑以下代码并在线查看 canvas 变化:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="robots" content="noindex, nofollow">
<style>
body {
padding: 0;
margin: 0;
}
svg:not(:root) {
display: block;
}
.playable-code {
background-color: #f4f7f8;
border: none;
border-left: 6px solid #558abb;
border-width: medium medium medium 6px;
color: #4d4e53;
height: 100px;
width: 90%;
padding: 10px 10px 0;
}
.playable-canvas {
border: 1px solid #4d4e53;
border-radius: 2px;
}
.playable-buttons {
text-align: right;
width: 90%;
padding: 5px 10px 5px 26px;
}
</style>
<title>CanvasRenderingContext2D.createPattern() | Web176教程www.web176.com</title>
</head>
<body>
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:120px">
var img = new Image();
img.src = '/wp-content/uploads/2022/12/canvas.png';
img.onload = function() {
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0,0,400,400);
};</textarea>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
var img = new Image();
img.src = '/wp-content/uploads/2022/12/canvas.png';
img.onload = function() {
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0,0,400,400);
};
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</script>
</body>
</html>返回到:Canvas API:CanvasRenderingContext2D
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7988.html
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不错,刚好用到canvas的项目。

