Canvas Path2D:Path2D()

返回到:Canvas API:Path2D

Path2D() 构造函数返回一个新的 Path2D 对象的实例,可以选择另一条路径作为参数(创建一个拷贝),或者选择 SVG path 数据构成的字符串。

语法

new Path2D();
new Path2D(path);
new Path2D(d);

参数

path 可选

当调用另一个 Path2D 对象时,会创建一个 path 变量的拷贝。

d 可选

当调用 SVG path 数据构成的字符串时,会根据描述创建一个新的路径。

示例

创建和拷贝路径

这是一段简单的代码片段,创建和拷贝 Path2D 路径。

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

var path1 = new Path2D();
path1.rect(10, 10, 100,100);

var path2 = new Path2D(path1);
path2.moveTo(220, 60);
path2.arc(170, 60, 50, 0, 2 * Math.PI);

ctx.stroke(path2);

修改下面的代码并在线查看 canvas 的变化:

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title>Path2D() | Web176教程www.web176.com</title>
        <meta name="robots" content="noindex, nofollow">
        <style>
            body {
              padding: 0;
              margin: 0;
            }

            svg:not(:root) {
              display: block;
            }

            .playable-code {
              background-color: #f4f7f8;
              border: none;
              border-left: 6px solid #558abb;
              border-width: medium medium medium 6px;
              color: #4d4e53;
              height: 100px;
              width: 90%%;
              padding: 10px 10px 0;
            }

            .playable-canvas {
              border: 1px solid #4d4e53;
              border-radius: 2px;
            }

            .playable-buttons {
              text-align: right;
              width: 90%%;
              padding: 5px 10px 5px 26px;
            }
        </style>
        
        
    </head>
    <body>
        
            <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height: 150px">
var path1 = new Path2D();
path1.rect(10, 10, 100,100);

var path2 = new Path2D(path1);
path2.moveTo(220, 60);
path2.arc(170, 60, 50, 0, 2 * Math.PI);

ctx.stroke(path2);</textarea>

        
        
            <script>
                var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

var path1 = new Path2D();
path1.rect(10, 10, 100,100);

var path2 = new Path2D(path1);
path2.moveTo(220, 60);
path2.arc(170, 60, 50, 0, 2 * Math.PI);

ctx.stroke(path2);

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

            </script>
        
    </body>
</html>

使用 SVG 路径

这是一段简单的代码片段,使用 SVG path data 创建一个 Path2D 路径。路径将会移动到点 (M10 10) ,然后向右侧水平移动 80 个点 (h 80),然后向下 80 个点 (v 80),然后向左 80 个点 (h -80),最后回到起始点 (z)。

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
ctx.fill(p);

修改下面的代码并在线查看 canvas 的变化:

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title>Path2D() - playable_code2 | Web176教程www.web176.com</title>
        <meta name="robots" content="noindex, nofollow">
        <style>
            body {
              padding: 0;
              margin: 0;
            }

            svg:not(:root) {
              display: block;
            }

            .playable-code {
              background-color: #f4f7f8;
              border: none;
              border-left: 6px solid #558abb;
              border-width: medium medium medium 6px;
              color: #4d4e53;
              height: 100px;
              width: 90%%;
              padding: 10px 10px 0;
            }

            .playable-canvas {
              border: 1px solid #4d4e53;
              border-radius: 2px;
            }

            .playable-buttons {
              text-align: right;
              width: 90%%;
              padding: 5px 10px 5px 26px;
            }
        </style>
        
        
    </head>
    <body>
        
            <canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
ctx.fill(p);</textarea>

        
        
            <script>
                var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
ctx.fill(p);

var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

            </script>
        
    </body>
</html>

返回到:Canvas API:Path2D

作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7734.html

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