返回到:Canvas API:CanvasRenderingContext2D
CanvasRenderingContext2D.font 是 Canvas 2D API 描述绘制文字时,当前字体样式的属性。使用和 CSS font 规范相同的字符串值。
语法
ctx.font = value;选项
value
符合 CSS font 语法的DOMString 字符串。默认字体是 10px sans-serif。
示例
使用自定义字体
这个例子使用 font 属性设置了不同的字体大小和字体种类。
HTML
<canvas id="canvas"></canvas>JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.font = "bold 48px serif";
ctx.strokeText("Hello world", 50, 100);
看下DEMO:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>CanvasRenderingContext2D.font | Web176教程www.web176.com</title>
<meta name="robots" content="noindex, nofollow">
<style>
body {
padding: 0;
margin: 0;
}
svg:not(:root) {
display: block;
}
.playable-code {
background-color: #f4f7f8;
border: none;
border-left: 6px solid #558abb;
border-width: medium medium medium 6px;
color: #4d4e53;
height: 100px;
width: 90%;
padding: 10px 10px 0;
}
.playable-canvas {
border: 1px solid #4d4e53;
border-radius: 2px;
}
.playable-buttons {
text-align: right;
width: 90%;
padding: 5px 10px 5px 26px;
}
</style>
</head>
<body>
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="编辑" />
<input id="reset" type="button" value="重置" />
</div>
<textarea id="code" class="playable-code">
ctx.font = "bold 48px serif";
ctx.strokeText("Hello world", 50, 100);</textarea>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
</script>
</body>
</html>使用 CSS 字体加载 API 加载字体
借助FontFace API 的帮助,您可以在画布中使用字体之前显式加载字体。
let f = new FontFace('test', 'url(x)');
f.load().then(function() {
// Ready to use the font in a canvas context
});返回到:Canvas API:CanvasRenderingContext2D
作者:terry,如若转载,请注明出处:https://www.web176.com/canvas_api/7952.html
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